Tag Archives: CharGen

Epées & Sorcellerie: procedural character generation

It’s nice to have an open gaming table and welcome wandering greenhorns to the RPG hobby whenever possible. But I think it’s better to have a stack of pre-generated characters for a newcomer to choose from, than hold up the session while they roll up a character from scratch.

NB They can of course roll up their own character between sessions should they want to play again.

Anyhoo, with that in mind, I’ve been experimenting with procedural character generation for Epées & Sorcellerie of late. I’d seen folks use spreadsheets to automatically create randomly generated bits & bobs for RPGs, so thought I’d give making instant pre-gens a whirl.

Not being a spreadsheet wizard, it’s taken me a while to figure out how on earth to do it. I’ll spare you the technobabble for now – I’ll go in it in a future post. I really just wanted to share one of the first outputs. Poor Edward . . . he really is a hopeless character.

NameEdward
Race*Orc
Age**27
AlignmentChaos
ClassWarrior
Level1
HP3
Cultural Origin***Civilised
Languages / SkillsCommon
Read / WriteNo

* I prefer a humanocentric game but for the purposes of science I’ve included all types
** A houserule: 17 + level + 2d6
*** from E&S2 (English translation here)

So far so good. What could possibly go wrong?

ABILITY2d6 RollModifier
Strength4-1
Intelligence70
Wisdom80
Dexterity3-2
Constitution2-2
Charisma5-1
  • Shield (AC +1)
  • Flail
  • Javelin

He’s a brute in melee combat with his 4 Strength giving him -1 to hit *ahem*. Thankfully his Warrior’s Attack Bonus (+1) cancels this out. Phew!

As Edward has no armour, his base Armour Class is equal to his Dexterity. Unfortunately for Edward that’s 3 . . . so once you add in his shield, opponents only need to roll above a 4 on 2d6 to hit him. Oh dear. Though melee combat in E&S is based on opposed rolls – it’s only the highest roller that hits their opponent. So I guess Edward isn’t exactly nimble and if you can get past his average offences then he leaves himself open to a battering.

At least he can try and keep opponents at bay with his ranged javelin attack. Oh . . . That -2 Dexterity modifier isn’t going to do him any favours is it?

The nail in the coffin is his -2 Constitution modifier hampering every HD he acquires upon levelling. It helps hammer it home that he’s more than qualified to be cannon fodder.

I think he’s probably more of a danger to himself than anyone else. I can just picture him flailing himself in the face. Truly a force of chaos. And given that he’s 27 years old yet still level 1, I think it’s safe to say that he’s probably reached his peak. It could be that due to his size or savvy, he’s never mastered the art of defence, so he’s prone to getting duffed up which is reflected in his poor Constitution. As a result, he’s always the last to be chosen to ‘play for the local team’ and hasn’t gained any real experience. Or learned anything from those experiences that he has had.

I’ve grown rather attached to Edward you know. He’s too good to waste as a PC. I think he’s going in the NPC pile.

ps I realise Edward is a daft name, especially for an Orc. I just bunged a load of names in the generator to give it something to work with. For pre-gens I’d be tempted to leave the name blank so the new player can make it their own with minimal effort. But I’ll probably retool the generator as a hireling creator at some point, so it’s nice to have the function there.