Tag Archives: Colonial

Restless Natives: Rough Terrain

In Bob Cordery’s fast-play colonial wargames rules, Restless Natives, there are 4 cases were a unit’s maximum movement rate is 1D6″:

  • British Infantry in Square
  • Native Infantry in Line
  • Native Cavalry / Camelry in Line
  • Civilians

According to the example (p8), moving through Rough Terrain reduces the number of D6 you roll for your movement. It doesn’t lower the maximum movement by the result of a d6 roll (which “minus 1D6” on p7 had initially suggested to me).

So in the four cases above, is it intentional that the units cannot move through Rough Terrain at all (eg Crops, Tall Grass, Undergrowth etc) unless they use a Faster Movement Special Event Card?

I can understand that the first 3 unit types might normally struggle to keep their formations and move in Rough Terrain, but with the use of a Special Event Card they would do so in leaps and bounds!

But given that the cards could be rare and better used in other situations, maybe it sorts itself out. But I did consider simply reducing their Rough Terrain movement from 1D6″ to 1D2″ instead of 0″.

I welcome anyone’s thoughts on this. Thanks in advance!

TMWWBK: The Battle of Saragarhi

The latest edition of Wargames, Soldiers & Strategy features a scenario for The Men Who Would Be Kings on the North-West Frontier.

It is ‘The Battle of Saragarhi, 12 September 1897 – No fear of death’ by Eoghan Kelly.

https://www.karwansaraypublishers.com/wss-issue-117.html

Saragarhi is a famous last-stand of the Tirah campaign, when 21 Sikhs defended an isolated outpost against thousands of Afghan tribesmen.

https://en.wikipedia.org/wiki/Battle_of_Saragarhi

Pax Pamir arrives!

Oh my… What a work of art Pax Pamir is! Well worth the wait. It’s also suprisingly heavy. Probably because it’s packed to the gunnels with gaming goodness. Here’s some closeups of the coins which were a Kickstarter extra. I’m so glad I got these. They’ll definitely help create an atmosphere of intrigue.

Pax Pamir: The Great Game?

Thanks to The Men Who Would Be Kings I’ve developed an insatiable fascination for the North-West Frontier. Recently I’ve been compulsively reading Khyber by Charles Miller and have been thoroughly captivated by the farce, tragedy and international intrigue of the Great Game. Khyber’s sub-title in the front pages of the book is “The Story of an Imperial Migraine”… says it all really! I got my copy of Khyber for £2.78 and I would happily have paid ten times that for the riveting read. If you’re looking for an entertaining traverse through the NWF then do pick it up.

Anyhoo as luck would have it, I stumbled across Pax Pamir on Kickstarter. It’s a boardgame I’d never heard of before, but it looks like it captures the spirit of the shenanigans of the Great Game in Afghanistan. If this sounds like your bag, you can find out more about it here:

https://www.kickstarter.com/projects/1243243962/pax-pamir-second-edition