In Bob Cordery’s fast-play colonial wargames rules, Restless Natives, there are 4 cases were a unit’s maximum movement rate is 1D6″:
- British Infantry in Square
- Native Infantry in Line
- Native Cavalry / Camelry in Line
- Civilians
According to the example (p8), moving through Rough Terrain reduces the number of D6 you roll for your movement. It doesn’t lower the maximum movement by the result of a d6 roll (which “minus 1D6” on p7 had initially suggested to me).
So in the four cases above, is it intentional that the units cannot move through Rough Terrain at all (eg Crops, Tall Grass, Undergrowth etc) unless they use a Faster Movement Special Event Card?
I can understand that the first 3 unit types might normally struggle to keep their formations and move in Rough Terrain, but with the use of a Special Event Card they would do so in leaps and bounds!
But given that the cards could be rare and better used in other situations, maybe it sorts itself out. But I did consider simply reducing their Rough Terrain movement from 1D6″ to 1D2″ instead of 0″.
I welcome anyone’s thoughts on this. Thanks in advance!







